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Porsche Unleashed

Zone Industrielle forward


The Zone is one of the fastest tracks in Porsche Unleashed. First thing you want to learn is to take the alley that runs off to the left; it's much faster (about 10 seconds, depending on what car you're driving). In the alley are dumpsters, parked cars and trucks, loading ramps, and a truck parked in the middle of the road. In an online race with collision on, these are solid objects, but with collision off, all but the truck in the middle of the alley can be driven through.
Driving the Zone in a 356B is a fun racing experience. On the surface it's simple -- you put your foot down and never touch the brakes. But that simplicity means that getting a really fast time requires cutting things close -- you just can't make up for mistakes with power. This makes the 356B a good car to show the course; the differences with a faster car primarily consist of braking in a few spots and setting up a little wider for some corners.


On the first left you can shave a little bit of distance and time by running up on the curb.
Heading toward the alley entrance in a faster car might require a wider line to set up for the coming corner; in a 356 that's wasting time, so run down the inside.
This is the entrance to the alley coming up fast; you need to brake in a fast car; in a '53 Super Coupe or Cabriolet you'll probably need to touch the brakes or feather the throttle; in the 356B you can just keep your foot down.
You have to make this turn really close to the wall or you'll be bouncing over curbs and running into the opposite wall.
If you're doing it right you'll feel like you're going to run into the wall; it's a touchy turn, but critical.
Having gone through that corner nicely, you're not too far to the right...
and making the right bend smoothly. If you run over the curbs here you risk running into the support columns on the left.
When you go through the alley, you might as well shave a little distance by not just driving down the middle of the road.
That white car tells you the truck is coming up -- if collision is on, take the ramp to the left; if it's off you can go on either side of the truck.
I use the left side because the car on the right obscures your view of the path, and this is a tight spot.
You want to get by without hitting either the wall or the truck, but if you have to err, brush the wall instead of the truck. Even tapping the truck will slow you down a lot.
A 356 is a fairly easy fit through this space; some later cars are much wider and it gets tight. In any car, if you do hit the wall, keep it down to a brush -- more than that will cause the car to climb the wall a bit, slowing you down and/or throwing you off line.
When you get out of the narrower part of the alley, you run up on this curb to set up for the right-hander. In faster cars, you'll need to use your brakes; even in a '53 Super, you'll need a quick tap.
Turn early and run up on this curb; ideally you'll be closer to the wall than this.
And turn early to the left leaving the alley. In a 356B, this is ideally done without any tire squeal at all. These are very important turns -- the faster you go through them the more time you'll spend at top speed.
It's pretty dark here but I just wanted to make the point that the semi-trailer parked on the left (that big white square) can be driven through if collision is off; you may find that a good line. Avoid it if collision is on.
Again you can run along this curb for a while to shave a little bit of distance -- these tiny bits can add up to a half second or more over the whole of a track.
At the end of the straight you'll need to set up further to the left in a faster car. In a 356 (except for the '62) you won't brake; in faster cars you'll want to.
Start into the turn by going over the curb...
and miss that tank on the right.
Take the curb again if your car turns that tight.
In the 356 you can travel less distance by holding your line; in a faster car you'll be far to the right of this spot. Get yourself pointed relatively straight and settled (not too much G-loading) for the little hump in the road ahead.
If you're turning too much when you hit this, you'll slide and lose time.
Over the next right, you can hop the curb, taking care not to run into that support.
Same with the next left, only your nemesis here would be a wall.
In a fast car, you'll just want to stick to the main road (even in a '53 Super, since they are fairly quick and don't corner all that well). In the 356B, we're gonna cut some time by ducking through the foundry ahead.

This is one of those places I initially didn't think was faster; after watching the time with other racers who were using it and then using it myself and checking my time against racers who weren't using it, I saw it was definitely faster -- about a half second -- at least in the 356B. It's a bit faster in these cars when running Zone backward too, but not as much as forward. If you're racing a 356B at Zone, use it.

Go over the curb as soon as you can...
and begin your turn early and smoothly.
Enter the foundry...
and get to the right. The turning point ahead takes some practice, but you have some leeway.
Just do it smoothly...
ideally you don't go too wide but you don't want any tire squeal either.
On the exit, you get close to the walls on the right...
and the one on the left.
Then just head pretty much straight on, taking a bit of curb on the right side.
Here you're headed into the train station; it's definitely faster than the main road.
Just drive on through and get calm.
cause the exit here and the turns after are great places to screw up.
Approaching the exit you move to the right; in a fast car you may want to brake a bit here while you're not making a radical turn yet.
Then you start the turn to the left...
and you want to get close to that pillar. you may be doing a little more braking here, although not in this car. Remember, this car takes all these corners flat-out.
The closer you are to the pillar, the easier it is to be pointed straight down the road. This is critical because after you get on the road proper, you have very little time to set up for the turns after, and the first one is complicated by the drop at its start.
Nice to be somewhat more to the left, but this will do. You want to drop down the little hill and be turning only a bit as you do. Too much turn as you drop, and you crash or slide.
Turning nicely into that first right, and in a good position to go through the following left, and the right after that. And after that is the finish. If you can drive this track in a 356B in 3:10 or under, you're doing well.

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